Why Gaming, Animation?

ATOM is established in 2008 to support entrepreneurship and to prevent losing creative ideas in Digital Games and Animation sectors.

Today, ATOM continues to advance and develop as the kitchen and representative of the game industry.

The gaming industry has exceeded $ 100 billion worldwide. This value is also greater than the sum of the movie and music industries. The animation industry is intertwined with other creative domains, but its size is reported in excess of $ 250 billion. Two giant industries, two giant markets…

ATOM was established in order to embrace innovative approaches to such important sectors and to enable the industry to flourish in a country called “no sector such as this”. However, more importantly, ATOM was founded to tell stories, create experiences, and learn technology with dreams.

Gaming. Because we have lots of experience to offer to the world.